Saturday, January 2, 2010

Phil Tippett Case Study Outline

I. Introduction

  • A. Thesis: Phil Tippett can be seen as an innovator in Visual Effects, taking the steps from Stopmotion Animation to Computer-generated imagery.
  • B. Sub Thesis: Many of his works on creature design and character animation stand as landmark points within the film industry.

II. Body

A. Background Information

    • 1. Inspiration, education
      • The Seventh Voyage of Sinbad
      • University of California, Irvine
    • 2. Career in VFX
      • ILM: Star Wars Episode V: The Empire Strikes Back
      • Dragonslayer
      • Return of the Jedi
    • 3. Stopmotion
      • Design, models, animation
      • “Go-Motion” Technique

B. From Stopmotion to CGI and early Tippett Studio

    • 1. Leaving ILM
      • Garage Studio = Tippett Studio
      • Prehistoric Beast, 10 min. experimental = first emmy
    • 2. Expanding with Jon Davison
      • Robocop: ED-209 robot
      • Howard the Duck: Dark Overlord creatures
    • 3. Stopmotion to CGI
      • Steven Spielberg and Jurassic Park for Go-Motion then CG
      • Supervising animation @ ILM and Tippett Studio: realistic digital dinosaurs, which could breathe, flex twitch and react. Oscar

C. Expansion of Studio and CGI facility

    • 1. Starship Troopers, expanding studio, process
    • 2. Films
      • Digital doubles/worlds
        • Hellboy
        • Blade 2
        • Hollow Man
        • Starship Troopers 2
        • The Matrix Revolutions
      • Creatures/Animals
        • The Spiderwick Chronicles
        • Enchanted
        • The Golden Compass
        • Charlotte’s Web
      • FX Animation/Robots
          • The Stepford Wives
          • Robocop 1 & 2
          • Commercials
    • 3. Phil Tippett’s “Priorities in Work”
      • Craft and Skill, not tools or technology

III. Conclusion

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